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Environment Art_02 - Street_Wall - Unreal Engine Project

Showcasing Vertex Paint, Trim, Tile and Layer blending workflow.

Asset uses 3 UV sets, each UV set has a specific role.

First UV set is using Tile Textures and is a Base Layer (defines what kind of surface material will be)
Second UV set is for Trim Layer (edges and what ever else to make the model look unique)
Third UV set is for Paint and Wear Layers (material tint and wear)

Trim and Paint Layers are applied over the base using custom masks and Wear Layers are applied trough Vert Paint.

Other than this explanation I wont be going further into how the shader actually blends textures and preserves specific details.

Showcasing Trim, Paint and Wear Layers over the Base Texture (color ID white)

Showcasing Trim, Paint and Wear Layers over the Base Texture (color ID white)

Accented Trim Layer (mainly used for asset ends which includes edge details, broken wall bricks)

Accented Trim Layer (mainly used for asset ends which includes edge details, broken wall bricks)

Color ID showcasing Layers blending

Color ID showcasing Layers blending

Main Asset and its Variations

Main Asset and its Variations

Tile and Trim Textures used for this Asset

Tile and Trim Textures used for this Asset

Converting Quixel Assets to Trim Texture
Damaged Brick Trim was done by creating the main shape from individual Quixel brick sets first and then transferring the texture to lowpoly model and finally finished in Substance Painter

Converting Quixel Assets to Trim Texture
Damaged Brick Trim was done by creating the main shape from individual Quixel brick sets first and then transferring the texture to lowpoly model and finally finished in Substance Painter

Base Layer Only (just tile textures)

Base Layer Only (just tile textures)

Base and Trim Layer (added edge details, transition between plaster and brick, pillar cap, curbs and damaged brick ends)

Base and Trim Layer (added edge details, transition between plaster and brick, pillar cap, curbs and damaged brick ends)

Base, Trim and Wear Layers (plaster and street wear, dirt and grime)

Base, Trim and Wear Layers (plaster and street wear, dirt and grime)

Base, Trim, Wear and Paint Layers (paint texture added and used for peeled paint plaster effect)

Base, Trim, Wear and Paint Layers (paint texture added and used for peeled paint plaster effect)