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Environment Art_01 - Concrete_Barrier - Unreal Engine Project

Unreal Engine Environment Workflow Asset

Assets are sharing one Base, Trim, three Tile textures for Weathering and one RGBA Mask for Paint layer.
Base layer uses main UV set,
Trim layer secondary UV set,
Wear and Paint layer tertiary UV set.

In-depth asset breakdown is included in the post so give it a look if you are interested in how the asset was made.

Concrete_Barrier_Wide

Concrete_Barrier_Wide

Vertex Paint Example_01

Vertex Paint Example_02

Concrete_Barrier_Wide_Damage

Concrete_Barrier_Wide_Damage

Concrete_Barrier_Mid

Concrete_Barrier_Mid

Concrete_Barrier_Mid_Damage

Concrete_Barrier_Mid_Damage

Concrete_Barrier_Small

Concrete_Barrier_Small

Concrete_Barrier_Layers

Concrete_Barrier_Layers

Wear Vertex Paint

01.Breakdown_Base

01.Breakdown_Base

02.Breakdown_Trim

02.Breakdown_Trim

03.Breakdown_Base_Trim_Blend

03.Breakdown_Base_Trim_Blend

04.Breakdown_Variations

04.Breakdown_Variations

05.Breakdown_Damage

05.Breakdown_Damage

06.Breakdown_Damage_Workflow

06.Breakdown_Damage_Workflow

07.Breakdown_Paint

07.Breakdown_Paint

08.Breakdown_Wear

08.Breakdown_Wear