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Environment Art_03 - Gibraltar_Battery - Unreal Engine Project

Showcasing Vertex Paint, Trim, Tile and Layer blending workflow.

Asset uses 3 UV sets, each UV set has a specific role.

First UV set is using Tile Textures and is a Base Layer (defines what kind of surface material will be)
Second UV set is for Trim Layer (edges and what ever else to make the model look unique)
Third UV set is for Paint and Wear Layers (material tint and wear)

Trim and Paint Layers are applied over the Base using custom masks and Wear Layers are applied trough Vert Paint.

Asset texel density is 12 pixel per centimeter on 2k map, 4k textures used for Unreal Engine screenshots.

Trim edges and bolts applied over base layer with secondary UV set and wear layers applied over base and trim using tertiary UV set

Trim edges and bolts applied over base layer with secondary UV set and wear layers applied over base and trim using tertiary UV set

Trim edges and bolts applied over base layer with secondary UV set and wear layers applied over base and trim using tertiary UV set

Trim edges and bolts applied over base layer with secondary UV set and wear layers applied over base and trim using tertiary UV set

Trim edges and bolts applied over base layer with secondary UV set and wear layers applied over base and trim using tertiary UV set

Trim edges and bolts applied over base layer with secondary UV set and wear layers applied over base and trim using tertiary UV set

Trim edges and bolts applied over base layer with secondary UV set and wear layers applied over base and trim using tertiary UV set

Trim edges and bolts applied over base layer with secondary UV set and wear layers applied over base and trim using tertiary UV set

Trim edges and bolts applied over base layer with secondary UV set and wear layers applied over base and trim using tertiary UV set

Trim edges and bolts applied over base layer with secondary UV set and wear layers applied over base and trim using tertiary UV set

Trim edges and bolts applied over base layer with secondary UV set and wear layers applied over base and trim using tertiary UV set

Trim edges and bolts applied over base layer with secondary UV set and wear layers applied over base and trim using tertiary UV set

Trim edges and bolts applied over base layer with secondary UV set and wear layers applied over base and trim using tertiary UV set

Trim edges and bolts applied over base layer with secondary UV set and wear layers applied over base and trim using tertiary UV set

Trim edges and bolts applied over base layer with secondary UV set and wear layers applied over base and trim using tertiary UV set

Trim edges and bolts applied over base layer with secondary UV set and wear layers applied over base and trim using tertiary UV set

Shader is blending multiple Tile Texture sets using RGBA Masks
Base
Trim
WEAR (chips, rust and leaks)
Paint
Overlay

Shader is blending multiple Tile Texture sets using RGBA Masks
Base
Trim
WEAR (chips, rust and leaks)
Paint
Overlay

Layer Blending
Each color ID represents one Texture Set
Base,Trim, Wear, Rust, Leaks, Paint and Overlay
All texture sets beside Trim layer are Tile textures applied with Masks.

Layer Blending
Each color ID represents one Texture Set
Base,Trim, Wear, Rust, Leaks, Paint and Overlay
All texture sets beside Trim layer are Tile textures applied with Masks.

Asset size comparison next to the 6 foot character model

Asset size comparison next to the 6 foot character model

Base Layer only, just tile textures

Base Layer only, just tile textures

Layer Blending
Base, Trim, Wear, Rust, Leaks, Paint and Overlay
All texture sets beside Trim layer are Tile textures applied with Vertex Paint and Masks.

Layer Blending
Base, Trim, Wear, Rust, Leaks, Paint and Overlay
All texture sets beside Trim layer are Tile textures applied with Vertex Paint and Masks.

Bunker Wall Assets

Bunker Wall Assets