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Ishtar Gate of Babylon

Environment Prop, Ishtar Gate inspired by the Pergamon museum restoration.
Asset is made in Unreal Engine 4 using Tile/Trim textures, RGB masks and Vertex paint.
Down below you can see short breakdown of the workflow, early prototyping and progress.

In A Nut Shell

In A Nut Shell

Shader uses 4 different texture sets and combines everything trough reveal maps, RGB masks and Vert Paint to achieve the final result

Shader uses 4 different texture sets and combines everything trough reveal maps, RGB masks and Vert Paint to achieve the final result

Early progress and prototyping at the start of the project

Early progress and prototyping at the start of the project

Vert Paint Example

Base Tile Wall Texture

Base Tile Wall Texture

Base Texture plus Ornament Trim Texture

Base Texture plus Ornament Trim Texture

Base,Trim and Damage Tile Texture

Base,Trim and Damage Tile Texture

Final Result with Tint Overlay

Final Result with Tint Overlay

Base Tile Texture UV Set 1

Base Tile Texture UV Set 1

Trim Texture for the Corners UV Set 2

Trim Texture for the Corners UV Set 2

Trim/Decal Texture for the Ornaments UV Set 3

Trim/Decal Texture for the Ornaments UV Set 3

Damage Tile Texture UV Set 1 applied with Vert Paint

Damage Tile Texture UV Set 1 applied with Vert Paint

Final Result with Tint Texture on UV Set 4

Final Result with Tint Texture on UV Set 4

Base

Base

Base + Trim

Base + Trim

Base + Trim + Ornament

Base + Trim + Ornament

Base + Trim + Ornament + Damage

Base + Trim + Ornament + Damage

Base + Trim + Ornament + Damage + Tint

Base + Trim + Ornament + Damage + Tint