Cromwell WW2 Tank made in Unreal Engine 4 using Environment workflow.
Model was done in Midpoly workflow, there is no Highpoly or Normal Bake, no Unique textures besides RGBA masks.
Point of this project was to create a Vehicle with texel density of 32 using tillable/reusable, trim textures and and unique RGBA masks.
To achieve this result I've made a shader in Unreal Engine which layers tillable textures by using RGBA masks.
Hope you like it :D
Example of the RGBA channels in Painter
Example of what shader is doing shown in Painter
Example of applying textures using vert paint in engine
Combining Layers in Unreal
Combining Layers in Unreal
Combining Layers in Unreal